One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. This is so the end-game doesn't become a boring process of picking off weaker enemies. At higher difficulties, the AI will be quite proactive about these alliances, and the player will face increasingly united opposition on their way to victory.
But what coat of arms should these alliances have? They can't just use the arms of one of the participants and ignore the others. Conveniently, this question came up a lot with real-world heraldry, and as a result there's some pretty clear precedent on how two coats of arms can be best merged.
Beta 11 is out! This adds the final features planned for 9.0, and so as soon as any bugs / balance issues are cured, version 9.0 will be live. :)
At the start of October, there was a massive LAN Party in Bern, Switzerland. It included a small Airships tournament, the first of its kind.
Currently sick. More non-voxel things appearing soon.
There's now a voxel art tag, given that it's likely you'll see more of these yet.
Beta 7 introduces a new type of message from your crew. While they've long been shouting things as they go along their business of fighting and dying, they will now occasionally pop up in the bottom left of your screen to deliver some information, commentary, or death-scream.
It's a fairly infamous question, and one that has writers give annoyed and unhelpful answers. There are notable exceptions, like this excellent essay by Neil Gaiman.
It's a question I just got asked for the first time, and to my surprise, I realized I have a fairly concrete answer.
At gamescom, probably the most frequently asked question about Airships was: "when is the final version going to be released?" I gave some quite long answers to that, and want to reproduce my reasoning here for everyone, and also write about what's on the roadmap for the game.
The last few years have seen a number of games attempting to reinvigorate the Space 4X game. They have all been disappointments. The trouble is that Master of Orion II still looms large. New games not only have to compete against it on their own merits. They have to be both better than MoO2 and at the same time deliver the exact same happy experience as remembered through a decades-old haze of nostalgia.
Space 4X games are stuck in a rut. Much as what used to be the case with Tolkien and Fantasy, or D&D and roleplaying, a single work looms large, and all other works have to define themselves in relation to it, either subverting or surpassing it, but always remaining deeply constrained by their genre.
I recently read A Mountain Walked, a compilation of modern writing based on HP Lovecraft. I quite enjoyed the stories. Then I read The Litany of Earth by Ruthanna Emrys, and re-evaluated the stories in the compilation: they were actually really, awfully shallow.
It occurred to me that Dumbledore's Army was basically a paramilitary student organization. In reality, those tend to be bad news. So here's a cynical alternate history, told through newspaper headlines. Any similarity to real-life events is blatant and intentional.
Since I'm heading to gamescom shortly, I decided to put out an early beta of Airships dev 9. You can access it by opting into the beta branch on Steam.
I've written a fair amount about what the monsters in Airships are going to be like, but not much about how they're going to fit into the game. So today I'm going to tell you about monster nests in conquest mode.
I am pleased to finally reveal that Airships: Conquer the Skies will be at gamescom this year, August 18 - 21.
Since Airships is still in Early Access, and because computers are complicated beasts, the game may not work correctly on your computer. This guide contains things to try to fix it on your own and known incompatibilities.
If you can't get the game to work, please do get in touch with me via email or Steam chat. If your computer meets the specs, I want the game to be able to run on it. Whether the problem is ultimately with your machine or with a bug in the game, I want to get to the bottom of things in all cases.
So, what was it like, drinking from the firehose? Less busy than I thought it would be - I only covered eight games, where I expected to do twenty. In part this was because a fair proportion of games were VR-only, but it was also a quiet day, as developers evidently decided that the start of the Steam summer sale was a bad time to launch.
What did I learn?
Many inhabitants wishing to get the tribute came back to the city. Only the time will show whether the main character will find the riches or he is fated to decorate one of the undercroft corners with his skeleton.
Ugly, uninspired, crashes constantly.
Plunge into court politics and change the course of history, or pursue a love affair that rocks the kingdom to its foundations!
I had fun playing as basically a male Anne Boleyn in a very Spain-inspired fantasy world.
Play as an anthropomorphic computer virus in prog.1, a thrilling 2D puzzle platformer set in a sci-fi world where scientists work feverishly to build the first fully artificial universe.
A punishingly hard platformer where everything crumbles beneath you. The jump controls are not very good, at least on keyboard. Some people probably like this challenge. For me, it just made my hands hurt.
A fast-paced arcade shooter breakfast-hell.
A completely absurd simple shooter that makes you laugh.
The epic RPG 7 Mages in the tradition of the greatest classics of the genre takes you around the magical island of Roven.
Play Legend of Grimrock 2 instead.
Who broke the agreement between good and evil?
Beautifully executed with an interesting story. Sadly, hidden object games leave me cold.
Purino Party takes one part puzzle game, and one part visual novel - romancing cute girls included - and combines them for a laid-back yet addictive gameplay experience!
Fun, light-hearted, kinda pervy. Ultimately just a match-3 game, but if you like those, you'll probably have fun.
The Island of Von Shalitz has long been known to be a place of evil and despair. You are the unfortunate last living heir to Von Shalitz's fortune or what some might consider a debt. Your inheritance encompasses the entire island and the mansion on the central plateau. A variety of beasts and horrors are rumored to haunt the land.
A badly put together mess with translucent horses. You stumble around and fail to kill zombies before getting humped to death by small wildlife.