Here are the things I plan to do, in order of priority:
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Bug fixes. The launch was mercifully low on bugs, actually. I feared much worse, because each new player is a new opportunity to find bugs no one's noticed before, so usually a large influx of new players means lots more bugs discovered. But there are a few issues, which I want to fix first.
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Balance issues and user interface improvements. For example, I had to cut key configuration from the game to make the launch date, so I'm going to put that in ASAP.
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Popularly requested features. Probably the things people want the most are multiplayer coop and some sort of diplomacy system. I can't guarantee that I can put those in, because there can be game design or technical difficulties, but I know you want them. :)
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Content I really wanted to put in and had to cut. Some more techs. Monsters. Some other fun little surprises.
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Finally, I will get started on developing an expansion pack for the game that will introduce sea ships. So the game's called "Airships", but I ended up putting in landships. This added most of a year to its development time, so I wanted to avoid repeating this with sea ships. Instead, I will take my time to do a proper job of adding water, sea ships, submarines, buoyancy, drowning, sea monsters and all that, and put it into a $5 expansion pack.
And in parallel, I'm starting pre-production on the next game project, which is going to be about flying saucers...