I've been having a bit of a rough time in the past few weeks, having to deal with financial shortfalls from overdue invoices and extricating myself from a project I'd been working on pretty heavily over the last half-year. I've long realized that I like making game prototypes as a hobby and distraction, so I'm going to do that now: make a game prototype, with no immediate plans for making it into a real game. And to make things more interesting, I am going to blog about it in detail.
The high concept? Think FTL minus direct crew control plus ship design - in a dieselpunk airship setting.