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I've started learning MagicaVoxel, a really cool voxel editor and renderer. I decided it would be nice to do a 3D voxel representation of You wake up every morning and see the footsteps.
In Zurich, there's a regular gamedev get-together called Gamespace usually hosted by my friend Dragica. And the most common format is a micro-game-jam, where we pick a theme in some fashion and then spend three hours alone or in small teams putting something together. Having so little time does wonders for focusing the mind.