I recently came across this Mitchell and Webb classic: "Cheesoid", the story of one man attempting to make a robot that can smell things.
Apart from being pretty funny, I think it's a great rapid-fire illustration of a lot of common mistakes in machine learning. That's what Cheesoid is, after all - it's a classifier system for smells.
I've been writing blog posts on the basis of writing prompts from dailypost.wordpress.com, and today's is quite amusing: "Our blogs morph over time, as interests shift and life happens. Write a post for your blog - but three years in the future."
Trolley problems are ethical thought experiments that are IMO a bit too popular and contrived. McSweeney's did a recent post making fun of them and inspired me to create a generator for them.
The generator is based on a context-free grammar, a notation that lets you describe symbols turning into sequences of other symbols. It's on GitHub and I'm enthusiastically accepting pull requests for additional entities that could be imperiled by trolleys.
There's been a lot of talk about alternate currencies recently, with Bitcoin, Dogecoin, Stellar and so on all jostling to be The Future. I would like to suggest an... alternate approach. It may strike you as odd at first, but hear me out: it has some truly fascinating dynamics.
We had a little in-house hackathon to work on our personal projects. This is something like what happened:
"average person makes 100000 HTTP requests a day" factoid actualy just statistical error. average person makes 1000 HTTP requests a day. Spiders Georg, who lives in a web server & makes 100 million HTTP requests a day, is an outlier adn should not have been counted
"average person uses 3 snowclones a day" factoid actualy just statistical error. average person uses 0 snowclones a day. Snowclone Georg, who has deeply annoying habits of speech & uses 10000 snowclones a day, is an outlier adn should not have been counted
Last weekend, I participated in my first Global Game Jam, together with @LK_Ink and @xeophin. Together, we built ArtCritic, a simple and snarky game where you visit a series of art openings and try to impress the other visitors despite your total lack of knowledge. Playable unity game within.
The other day I caved in and bought the expansion packs to Civ V. I've been having a fair bit of fun with it, and definitely enjoying the new religion and trade systems. Of course, it didn't take me very long to give my religion a very silly name, and from there a concept was spawned: Gods & Things - a Lovecraftian expansion for Civ V.