Processing Negative User Feedback: A Six-Stage Model for Not Going Insane
As an independent game developer with a game in early access, I get a lot of feedback on my game, not all of it very nice, or coherent. In this talk, I present a six-stage model that describes how a problem with your game is perceived and communicated to you by your users. This model accounts for mismatches in perception, assumptions and language between the player and developer. It can be practically used to determine the root cause of the negative feedback.
Martian Immigration Nightmare
April 9, 2017, Fumetto, Swiss games in between Visual Novels and Comics
Martian Immigration Nightmare is a satirical visual novel about trying to board your rocket to Mars and getting crushed by an unsympathetic bureaucracy. It is dedicated to Elon Musk.
Not Just A Game Episode 4: Political Games with David Stark
February 7, 2017, Podcast Interview - Listen
"We talk about politics, the response to politics from high profile tech people, political games, how games can help people understand political (and institutional) nightmares, and whether it’s okay for a game to depict punching Nazis."
"Making it" as an Indie
January 10, 2017, Guest Lecture ZHdK Game Business
A tour of the stages and pitfalls of getting to commercial something-like-success as an Indie developer.
January 28, 2017 and January 26, 2016, Ludicious, Zurich
Organized and moderated a small game development Unconference as a complement to Ludicious, a Swiss games festival.
I'd like to do more of this. Are you looking for speakers or guests on game development, game business, tech in general? I can do a repeat of any of the above things, or something new. You should contact me.